Read: [next] [previous] messageRe: [d@DCC] Nathan's open letter to PC game makers re Copy ProtectionFrom: Richard Pitt <richard _-at-_ pacdat.net> This mirrors the happenings back in the early days of floppy disk anti-copy attempts. The were prolific for a time - then the game producers found that nobody was buying their games and the copying didn't subside anyway - so they stopped putting the copy protection on. A new generation seems to control the games (music, software) companies and they again will have to learn the lessons of the late '70s and early '80s' manufacturers - copy protection is a lose-lose proposal. In the (paraphrased?) words of Bill Gates - "if they're going to copy software, make good and sure they copy ours!" - marketing rules! richard On Tue, 2003-01-14 at 16:02, Chris Brand wrote: > This is very well-written, IMHO. Brief but to the point. > > http://gblues.diaryland.com/021010_67.html > > >Rather than discuss the rather nebulous costs of piracy, > >let's discuss the very real costs that are directly incurred > >by you when you implement copy protection schemes. > > a lot of which (but not all) also apply to most other works > that can be copy-protected. > > Chris > -- > For (un)subscription information, posting guidelines and > links to other related sites please see http://www.digital-copyright.ca -- - Richard C. Pitt Pacific Data Capture richard@pacdat.net 604-644-9265 http://richard.pacdat.net www.pacdat.net -- For (un)subscription information, posting guidelines and links to other related sites please see http://www.digital-copyright.ca Read: [next] [previous] message List: [newer] [older] articles You need to subscribe to post to this forum. |