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Re: [d@DCC] Nathan's open letter to PC game makers re Copy Protection

From: Richard Pitt <richard _-at-_ pacdat.net>
To: General Discussion <discuss (at) digital-copyright.ca>
Date: 14 Jan 2003 16:11:39 -0800
References: <459F05C5CBAB824BB3DD965CC92BBFEA01721448@swan.spectrumsignal.com>

This mirrors the happenings back in the early days of floppy disk
anti-copy attempts. The were prolific for a time - then the game
producers found that nobody was buying their games and the copying
didn't subside anyway - so they stopped putting the copy protection on.

A new generation seems to control the games (music, software) companies
and they again will have to learn the lessons of the late '70s and early
'80s' manufacturers - copy protection is a lose-lose proposal.

In the (paraphrased?) words of Bill Gates - "if they're going to copy
software, make good and sure they copy ours!" - marketing rules!

richard

On Tue, 2003-01-14 at 16:02, Chris Brand wrote:
> This is very well-written, IMHO. Brief but to the point.
> 
> http://gblues.diaryland.com/021010_67.html
> 
> >Rather than discuss the rather nebulous costs of piracy, 
> >let's discuss the very real costs that are directly incurred 
> >by you when you implement copy protection schemes.
> 
> a lot of which (but not all) also apply to most other works
> that can be copy-protected.
> 
> Chris
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-- 
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Richard C. Pitt			Pacific Data Capture
richard@pacdat.net		604-644-9265
http://richard.pacdat.net       www.pacdat.net

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